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Re: FIRE TEAMS IN SG II

From: adrian.johnson@s...
Date: Thu, 28 Feb 2002 13:23:19 -0500
Subject: Re: FIRE TEAMS IN SG II

Allan G said:

>My personal feeling is that SG2 shouldn't use fireteams. The mechanics
don't
>easily support it. Fireteams are implicit in the squad formation and
the game
>scale. 
>
>I have run with small squads, but they tend to be for elite units. When
you
>take an SG2 squad and drop it to fireteam size, you have the following
>results:

<snip>

I absolutely agree with Allan here.  Yes, you can play SG with small
"squads" representing fire teams, but the game bogs down.  TomB tries to
accomodate this by using his house rules for independent Platoon
Commanders
/ Platoon Sergeants and extra command actions (available at
http://www.stargrunt.ca) but personally, I feel it isn't necessary.

Like Allan, I think the granularity level of Stargrunt II is such that
the
actions of fire teams is built into how a squad works in the game.  That
suits the scale better, and keeps the game flowing faster.

Certainly, you *can* play with more small squads in a platoon - I just
don't find it as enjoyable.  The slow-down in play does not compensate
for
the increase in "realism".  Given the differences between game scale and
figure scale, and the many other abstractions in the rules, just
assuming
that fire teams are implicit in the standard squad seems to work just
fine.

Adrian

***************************************

Adrian Johnson
adrian@stargrunt.ca
http://www.stargrunt.ca

***************************************

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