RE: Macro Rules
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 27 Feb 2002 13:48:27 +1100
Subject: RE: Macro Rules
On Wednesday, February 27, 2002 1:25 PM, hal@buffnet.net
[SMTP:hal@buffnet.net] wrote:
> Hello Folks,
> Is there a ruleset in place that permits GM's to set up scenarios
based
> on actual production capabilities? Production times of hulls,
personnel
> training, etc?
>
> I guess what it boils down to is that if one is going to run a
campaign
> time, one needs to know what the economic effects are for building a
small
> ship is versus the cost to build a larger hull. Then one needs to
know
> what the production rates are, and finally - how long it takes to
build an
> infrastructure on other worlds. Otherwise? I could very easily see
it
> come to pass where Nations A & B decide to have a war, and fight it
out on
> Earth rather than on their "colonies".
If its for FT, then the following page is adaptable to what you need:
http://home.pacific.net.au/~southernskies/ft/ftcamp1.htm
*****
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/