Re: [DS] Alien psychology house rules
From: "Neil" <rppl@p...>
Date: Mon, 25 Feb 2002 22:25:56 -0800
Subject: Re: [DS] Alien psychology house rules
> Some of you may remember I have a set of rules for
> aliens in DSII.
> People on this list have commented on them before.
> One of the observations was the lack of different psychology
> rules.
These are some notes lifted from striker 1 (I miss GDW) they be some
more
food for thought in regards to psychology.
Aslan (cat people) add 2 to morale but subtract 2 from initiative.
K'ree (centaurs) no individual figures allowed, all must be part of a
team.no militia. most common troop type conscript. because of caste
system
the more experienced troops will not necessarily be officers. because of
size and claustophobia issues multiply crew space requirements by 6.
vehicle crews suffer morale penalty of -2 unless 12 times amount of
space
is allocated.
Vargr (dog people) recruits and regulars havw lower morale than normal
while vetrans and elites have higher morale than usual. All leaders have
a
morale modifier 1 greater than usual.
Zhodani as humans but commando units will be less capable than a normal
human commando unit because they are selected by their psionic abilities
rather than their combat abilities.
just some thoughts to throw into the mix