RE: [FT] Space Sports
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 26 Feb 2002 09:33:32 +1100
Subject: RE: [FT] Space Sports
On Tuesday, February 26, 2002 5:19 AM, B Lin [SMTP:lin@rxkinetix.com]
wrote:
> Now that the Olypmics are over, the thought of what future sporting
events
might look like comes to mind.
>
> There is already FT racing which would be reconfigured into some sort
of
luge/bob sledding by incorporating no-thrust ships hurtling through a
course
bordered by planets/black holes. You would get an initial thrust boost
from
a single shot booster pack, then would have to navigate a course that
goes
around various planets/black holes.
>
> Perhaps some sort of Soccer/football with tractor beams and small
asteroids.
>
> Asteroid slalom with escorts passing through an asteroid field the
long
way.
>
> Asteroid curling - the asteroid is given an initial shove by the
???(whatever the pushing person is called) then, in reverse of curling,
is
slowed by escorts until it reaches the "house".
>
> Freestyle skating - An escort ship is given 20-30 thrust points to use
in
a "program" where they must perform a certain set of spins, rotations
and
such within a defined area. Points given for speed, use of space,
flight
patterns in geometric shapes etc. Perhaps new rules for rotation (i.e.
you
can use 2-3 thrust points to get more revolutions in a shorter time span
(i.e. a triple lutz vs. a double).
>
> --Binhan
Back on 29 April 1999, I posted this to the list. Enjoy.
*****
For complete banality & insanity, welcome to the ShuffleThrust Cafe!
Home of blood, mayhem & asteroid splattering.
Play area: a 60" x 40" (or similar ratio) solid boundary playfield.
There is a 10" goal in the middle of each end.
Players: each team has 4 'field players' plus a 'goalie'.
Rules:
-----
The game runs for 10 turns.
Ships are deployed alternately, tossing a coin to see who deploys first.
The puck is placed in the centre of the play area.
The 'puck' being used is a 100 dp asteroid (keep track of damage). If
it is destroyed, instead of moving, it splits into d3+1 (2-4) smaller
chunks of 50dp, which move in a random direction with an initial speed
of 2d6. The game continues until all of the smaller pucks are removed
from the board (by scoring or destruction). And yes, you can ram the
'puck'! (use asteroid rules).
After a goal is scored, the field is reset & each ship repairs d6 damage
& all damaged systems. Destroyed ships are replaced with a new vessel.
Vector movement is used for both the players & puck. Anything bouncing
off a wall halves its current velocity in its new heading (use angle of
incidence=angle of reflection for bounce).
The puck doesn't move during the movement phase, instead it is moved
during the fire phase.
Each damage point imparts 1" of thrust along the same facing as the
player (ie: player is facing 12, any damage to the puck gives it x
thrust in direction 12). This is mostly to simplify the math for the
umpire. Don't forget to include the drift from last turn.
You can also attack other players, but if they suffer a threshold, then
you also must roll against their threshold number; failure means you
must do a full threshold check against all systems as a 'penalty' for
'tripping' or thumping them.
-----
Field Players:
Mass: 40
Main Drive: 8
Hull (ave): 12
[ooo/oo*/ooo/oo*]
Screen-1
Firecontrols: 2
Pulsetorpedo (F)
3 x Class-1 (6-arc)
Goalie:
Mass: 40
Main Drive: 2
Hull (str): 16
Armour: 4
[OOOO/oooo/ooo*/oooo/ooo*]
Screen-2
Firecontrols: 2
Pulsetorpedo (F)
2 x Class-2 (FP/F/FS)
-----
Advanced rules (experience):
Each ship that scores a goal (imparts the most thrust on the scoring
turn): 5 points
Every threshold caused to another ship (including destruction): 1 point
Every game ship survives intact: 2 points
Every time the ship is destroyed: -5 points
Benefits of experience (cumulative effect):
10 points: Ship gets 1 pulsetorp reroll per game (tohit or damage)
25 points: Ship can use all its thrust as maneuver drives.
50 points: Ship can reroll pulsetorp every turn (tohit only)
100 points: Ship can write orders after all other players have moved.
*****
Brendan Robertson
Services Officer, Repatriation Transport Unit
DVA, Victoria
1300 550 455
03 92846565
*****
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/