RE: [FT] Tech Trees
From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 05 Feb 2002 15:34:23 -0800
Subject: RE: [FT] Tech Trees
Thomas Barclay wrote:
>My main concern is I'd like to get something
>that lets different nations progress at a very
>slightly different rate in different tech areas, but
>not enough so as to throw the whole shebang
>so far off balance that one nation is
>UberStrong. I find this a common flaw in tech
>trees - once you figure out the advantageous
>progress route or if you luckily get two or three
>potentiating or synergistic advances (J.U.M.P.
>into the Unknown comes to mind here), it
>actually means you've got a huge advantage.
One of my favorite computer games is Civilization. Unfortunately, it's
easy
to have the game wired, because if you know which techs and wonders to
build, your set.
2B^2
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