Re: Near-Topic: G forces
From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 05 Feb 2002 10:55:05 -0800
Subject: Re: Near-Topic: G forces
Roger Books wrote:
> > > >Just checking some numbers - can anyone tell me how many G's the
>Human
> > >body
> > > >can stand, and can anyone theorize/postulate how much that number
>might
> > >be
> > > >upped with any future tech that can help us (ie how many WILL we
be
>able
> > > >
> > >to
> > > >withstand in the timesetting of a FT/DSII universe)?
> > >
> > >FB1 has some "colour" information at the back of the book
suggesting
> > >that all warships are fitted with fairly hefty acceleration
>compensators.
> >
> > Once I have FB1, I'll look into that. In the meantime, I still
prefer
> > Fold/Jump PSB to true acceleration.
>
>I've never quite understood the whole "enter a fold at high speed"
I never mentioned entering a fold at high speed, Fold jump was meant to
represent either fold OR Jump. I was thinking more of the "Create your
own
fold/wormhole/whaterver".
>thing. I'm looking outside and sitting still. Of course the
>earth is going around the sun at high speed. The sun is going around
>the galactic core at even higher speed. The Milky Way is
>moving away from distant galaxies at near light speed. It's all
>relative.
>
>Personally, for gaming purposes I like jump points.
Fold, Jump point, what have you, I still prefer this method to the
"Actually
going really fast in normal space." FTL PSB.
2B^2
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