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On Monday, February 04, 2002 4:31 PM, Jaime Tiampo
[SMTP:fugu@spikyfishthing.com] wrote:
> "Robertson, Brendan" wrote:
>
> > The best match would be a one-shot Submunition pack.
> > Rules-wise, the squadron rolls double die for each fighter on the
first
turn
> > of combat.
> > Points cost... this makes them an extremely effective first strike
weapon,
> > so at least +2 points per fighter, more likely +3 points depending
on
how it
> > would playtest out.
> >
> > Troll throught the archives or visit the WDA archive (lost the
address).
I
> > recall a discussion on a similar point early last year.
>
> Did that. Couldn't find it. :/
>
> I thought about making it a second attack die per fighter but thought
> that was too much. I'd say for something like that +2 points per
fighter
> sounds about right though. I point though, how would it effect
> interceptors, attack, and torpedo fighters? Each have a different to
hit
> roll.
>
> Jaime
Make all extra die a basic KV fighter attack, it then doesn't matter
(but
will require 2 separate rolls).
Brendan
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