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Re: [FT] Min'n'Match Fighters

From: Roger Burton West <roger@f...>
Date: Fri, 1 Feb 2002 08:01:31 +0000
Subject: Re: [FT] Min'n'Match Fighters

On Fri, Feb 01, 2002 at 11:48:56AM +1100, Robertson, Brendan wrote:
>It would be simpler to just pay a surcharge of +1 point for each extra
>ability beyond the first in addition to the cost of that ability.
>eg: Fast Interceptors are 5 points = 3 (base) + 1 (fast) + 0
(Interceptor) +
>1 (surcharge)
>Heavy Attack are 7 pts = 3 (base) + 2 (Heavy) + 1 (Attack) + 1
(surcharge)
>Fast Heavy Long Range Attack Torpedo Fighters are 15 each = 3 (base) +
>1+2+1+1+3 (abilities) + 4 (surcharge for 4 extra abilities).

Do you think this is steep enough? I'd be inclined to add 1 point for
the second ability, 2 for the third, and so on; so the dual-ability
fighters would cost as your examples, but the FHLAT would cost
3+1+2+1+1+3 + 1+2+3+4 = 21. Given that you _can't_ have a ship that does
everything well, I think a fighter that does everything well will be
pretty uneconomic too.

>Quite a few people have been costing aces at +6 per squadron (maximum 1
per
>3 squadrons) and turkeys don't get a discount, but there must be one
turkey
>per 3 Ace squadrons.

Per fleet, I assume?

I'm not using aces/turkeys until either I find a copy of MT or the rules
get revised. I'd certainly like to see them costed - but then, I feel
the same way about civilian crews.

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