[FT] Multimode fighters (was IJN Designs?)
From: Roger Burton West <roger@f...>
Date: Thu, 31 Jan 2002 11:34:46 +0000
Subject: [FT] Multimode fighters (was IJN Designs?)
Here's my transforming fighter proposal... I'd love to know how much you
think they should cost. At _least_ 7 per fighter (42 per group), and I
think 8 could be justified. (Why "multimode" instead of "transformable"?
Well, we already have a fighter type beginning with "T"...)
The Multimode fighter (also known as the transformable fighter, or
V*rit*ch) is a new fighter type fielded, to date, only by the IJN. Some
capability is sacrificed to squeeze in the transforming mechanisms, and
pilot training requirements are extreme, but the result is a very
versatile platform primarily intended for the anti-ship role.
The fighter has three modes: Fighter, Gerwalk and Battroid. It is not
possible to change directly between F and B modes; one intermediate turn
must be spent in G mode. A mode change must be plotted at the same time
as ship movement, and takes effect immediately (before fighter
movement); it is assumed that the entire fighter group changes mode
simultaneously. Mode changes do not consume CEF. However, multimode
fighters may only be launched from ships in their F mode (thus using
conventional hangar bays).
In F mode: Standard move is 24", secondary move 12". May attack small
targets (fighters, missiles, plasma bolts) normally, but suffer a -1
die roll modifier to attacks on ships.
In G mode: Standard move is 18", secondary move 9". Attacks small
targets at -1 to the die roll, normal anti-ship attack.
In B mode: Standard move is 12", secondary move 6". Attacks small
targets as attack fighters (kill only on a 6); anti-ship attack is
special.
B-mode fighters may swarm an enemy ship, concentrating fire on exposed
systems at much shorter ranges than is usually possible. The fighter
group must close to contact with the enemy ship - all PDS gets a +1
bonus against these slow-moving targets - and may then deploy a
needle-beam-style attack: each surviving fighter gets one attack, which
kills an enemy system on a roll of 6 but otherwise does no damage.
(Core systems, screen generators and the FTL drive may not be targeted,
as they do not have sufficient exposed surface features.) More than one
fighter may attack a single system target, but all system targets must
be designated before attack resolution begins.
A B-mode fighter group which has successfully made an attack may remain
with the ship it has just attacked (moving as if it were a screening
group in contact with the ship), and is not susceptible to attacks from
fighters or from ADFC-linked PDS while it does so (the battroids are in
physical contact with the surface of the ship). However, PDS mounted on
the target ship, including beam-1s, fire at +2. The group must make a
morale check each turn, at the normal point, and if it fails must break
off from contact on its next move.
[Pro/Con listing:
Pro:
* an entirely new needle-type attack mode
* can do anything normal fighters can do, just not all at once
Con:
* less capable than standard fighters in any single mode, except for the
close-up attack
* mode change delay - can't launch a B-mode assault without signalling
it beforehand (turn 1 launch, turn 2 G mode, turn 3 B mode)
* enhanced PDS vulnerability
* limited speed will allow faster ships to escape from a B-mode attack]