colonial tech
From: "Thomas Barclay" <kaladorn@m...>
Date: Tue, 29 Jan 2002 03:28:28 -0500
Subject: colonial tech
Richard has a point about colonies making use
of simplistic tech. This could include advanced
steam engines (advanced in design, so as to
retain simplicity but acheive max efficiencies).
OTOH, one thing people are sort of glossing
over is the 200 years of time past. Lets just say
that either biotech or nanotech or both are
what they are cracked up to be. This has
profound impacts potentially for colonists.
Let's talk about the "Factory". This is a nanobot
builder/controller system. The part you need
from Earth is the main controller. And maybe
an initial dose of bots. Add appropriate trace
minerals, and set it down on a big metal
deposit. Wait some time, get a small factory or
machine shop capable of turning out the parts
for your tractor/car. The factory has the
advantage of being self repairing. It needs no
input from the colonists, except relocated every
so often or a new program (not too expensive
to ship due to brutal info density and therefore
low shipping costs) downloaded from Earth.
And I agree with Richard in terms of the
simplicity of construction of "a car" (basic) and
maintenance of same. Henry Ford was building
internal combustion vehicles long before
assembly lines. Garages were about the order
of the day. And he didn't have 200 years on us.
Henry's cars also gave good value because if
his engineers told him a crank shaft had to be
1", he ordered a 2" shaft. They were
overdesigned, but they lasted a long long long
time even when poorly treated in many cases.
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
"In God We Trust... on Cold Steel We Depend."