COLONIAL WEAPONS
From: DAWGFACE47@w...
Date: Mon, 28 Jan 2002 09:08:05 -0600 (CST)
Subject: COLONIAL WEAPONS
LOL-john, i had similiar thoughts about jon and traveller 2300 myself.
as for civilian weaponry on the colonial worlds, i agree with your
reasoning, ie, weapons using cased ammo on frontier worlds. robust,
reliable weaponry in the form of hunting rifles, shotguns, and
handguns using cased ammo would certainly be more sensible than caseles,
binary propellant or gauss weaponry.
the LETHAL ai rifle concept is also immenantly reasonable for frontier
world use. lol, and it has been around since the 17th and 19th
centuries as both a limited issue military and hunting weapon.
and the anti-material / very big game rifle, in either turnbolt or
autoloading actions is also believable in the hands of colonists than
need them or can afford them. again using reloadable cased ammo.
these are indeed the weapons and ammo types that most frontiersmen
(generic term!) would have available on a daily basis for self
defense, and hunting. hence these would be the weapons readily
available to ad hoc colonial militias and rebels.
any explosives available to the average frontiers man would be of the
industrial types, or home made.
again i agree with you that the weaponry of the goverment controlled
organized militias would most likely be military surplus, but i think
richer colonial governments could afford first rate weaponry.
militia weapons, with basic ammo loads will certainy be kept in armories
as they are now. additional ammo for these weapons will be kept in ammo
dumps.
these armories and dumps would be closely controlled by the colonial
or corporate government world.
also, any military vehicles belonging to the militia would be kept at
armories.
militia aircraft would be kept at installations under the control of the
colonial government.
ad hoc militia or rebel vehicles and aircraft would be rag tag civilian
models pressed into service.
also animals might be used for transport or draft teams.
a third colonial source of weaponry, vehicles, and aircaft would be
the local law enforcement authorities, which depending on the actual
location of the lawmen, would be of an urban, suburban, or rural type.
all of these law forces would have available special weaponry that
belonged to the agency or the policemen themselves.
in the games i have run (in the old reliable well developed TRAVELLER
UNIVERSE background-regardless of actual rules used to play with
miniatures) the world tech level and law level tend to provided a ready
idea as to the possible weaponry in use by civilians, police, and
militias.
very useful, those world profiles!
many is the game that the rebels conducted operations to gain modern
military weaponry, or the heroic colonists have fought with off
world human or alien invaders, or space pirate raiders .
smuggling and anti smuggling actions in space and on world too as the
colonial goverment tries to thwart the import of military weapons,
medical supplies and etc, destined for rebel forces or the export
of wotever to buy same for the rebels.
we have always used merc organizations to bolster or train colonial
militias or regular armed forces.
rebels too.