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RE: Re: [FMABrigade]

From: Michael Brown <mwbrown@s...>
Date: Fri, 25 Jan 2002 19:37:44 -0800
Subject: RE: Re: [FMABrigade]

Move distance can be tied to movement type (Wheel/Track/Grav) so would
not need 
to be listed again

Michael Brown

-----Original Message-----
From:	laserlight@quixnet.net
Sent:	Wednesday, January 23, 2002 1:22 PM
To:	gzg-l@csua.berkeley.edu
Subject:	RE: Re: [FMABrigade]

Laserlight wrote:
> When last we left Our Intrepid Game Designer (aka The Mad Mangler),
units
had 4-5 characteristics.  I'd like to get that down to 2.

Andrew Martin
>What are the 4-5 characteristics you've got so far?

Attack, Defense, Range, Unit Type (eg grav, ground armor, infantry),
Movement 
Amount, and Quality.  More or less....it's been several thousand
minutes, and 
only a few milligrams of caffeine, since I last looked at it.  If you
think of 
something more convincing, go for it.

Right now I'm thinking "Cutting Edge Gear with plenty of ammo" is d12,
"Second 
Line gear and out of supply" is d4.  Will that plus Quality suffice? 
I'm 
trying to beat down Feature Creep.

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