RE: DS2: Design questions of my own.
From: "B Lin" <lin@r...>
Date: Fri, 18 Jan 2002 10:12:23 -0700
Subject: RE: DS2: Design questions of my own.
I'm not arguing that 75% kill rate doesn't produce more casualties than
50% kill rate. What I'm arguing about is how useful the 50% increase
statement is.
Assuming that you are evaluating if you get more bang for the mass - the
answer is yes. What I'm trying to get at is how much more. 50% more
kill for 25% more mass is less informative than 5% kill rate per mass
compared to 4.16% kill per mass.
--Binhan
> -----Original Message-----
> From: Oerjan Ohlson [mailto:oerjan.ohlson@telia.com]
> Sent: Thursday, January 17, 2002 11:15 PM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: DS2: Design questions of my own.
>
>
> Binhan Lin wrote:
>
> >Actually the better number is 25%
> >
> >Chance of absolute kill is increased from 50% to 75%, an
> increase of 25%.
> >
> >Saying that it is an increase of 50% in chance to kill is a
> little misleading.
>
> No, it isn't. If the MDC/4 hits at 20 targets with Armour/5,
> it will K-kill
> on average 10 of them. An MDC/5 hitting those same 20 targets
> will K-kill
> on average 15 of them. 15 K-kills are 50% more than 10
> K-kills - and it is
> the actual number of kills that are important.
>
> Regards,
>
> Oerjan
> oerjan.ohlson@telia.com
>
> "Life is like a sewer.
> What you get out of it, depends on what you put into it."
> -Hen3ry
>
>