Prev: Re: Twilight 2000 Next: RE: Merc Guild

Re: [FT4] Full Thrust for Four-year-olds

From: Colin Plummer <colin@i...>
Date: Mon, 7 Jan 2002 08:42:58 +0000
Subject: Re: [FT4] Full Thrust for Four-year-olds

Thus spoke Beth.Fulton@csiro.au on Sat, Jan 05, 2002 at 01:28:06PM +1100
:
> You don't have to change much. I'd start off with:
> 
> a) staring in fairly close (say a couple of range bands apart)
> b) low speeds (so you don't have turns where no one can shoot)
> c) he always gets the initiative (such small children can't wait for
others
> to go first usually)
> d) only you write movement orders he just points where he wants to go
and if
> he can manage he goes there, if not tell him can't quite manage it and
> explain what he's closest option is. After his movement is done then
follow
> out your orders - the fact their ship has already moved gives them
just
> enough patience to allow you to get in moving your own ;)
> e) skip missiles and fighters for now (so you may want to use the SSD
from a
> SDB/BDN of another nation instead of the CV's real SSD)
> f) make lots of dying noises when you take thresholds
> g) when he takes thresholds make "oh no I've made them mad now I'm
gonna
> pay" comments 

Add in h) don't make threshold checks for engines; not being able to
manuever
really puts a downer on your day, and having two sets of manueverability
may
confuse.  This one can get removed when he gets older ;)

-- 
Colin P (colinp@imhotep.org.uk)


Prev: Re: Twilight 2000 Next: RE: Merc Guild