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Re: In A Perfect Game: SG/DS/RPG's -Experience Vs. Training

From: Glenn M Wilson <triphibious@j...>
Date: Mon, 31 Dec 2001 06:38:56 EST
Subject: Re: In A Perfect Game: SG/DS/RPG's -Experience Vs. Training


On Sun, 30 Dec 2001 20:29:34 EST Glenn M Wilson <triphibious@juno.com>
writes:
<snip>
>Okay, say not everyone excepts this but several powers choose to fight
>'independent' wars versus the Kra'vak...
>
>Who would play "team" initially?
>
>Who would simply refuse to play  "coalition war" games?
>
>Who would it on the fence initially and then fall to either "the team" 
>or
>"independent action" side?  And why?
>
<snip>

This is not written in stone but is a 'first cut'.

Taking a slightly different slant on the above question - 

The Kra'vak siege of Earth/Sol:

Who joins the "Human Alliance"?  Who stands alone or in separate
alliances against th Kra'vak?

Specifically who responds how to the Siege of Sol?

Who gets on board (relatively) quickly?

The UN
FSE
NSL
RH
IC
Netherlands
Japan
SF

Who has significant political posturing/maneuvering before joining?

NAC
ESU
PAU

Who drags their feet almost too long then joins?

IF
NFR

Who 'cooperates' with a 'human' alliance but maintains no official ties
to it?

OU
NI
Swiss
FCT

Who ignores such an alliance?

SK
OC

Who has nothing to lose by ignoring the Siege of Sol and much to gain?

***LLAR***

Logic (such as it is) and reasons for several of these to follow.

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