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Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training

From: John Atkinson <johnmatkinson@y...>
Date: Fri, 28 Dec 2001 17:07:16 -0800 (PST)
Subject: Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training


--- Brian Bilderback <bbilderback@hotmail.com> wrote:

> 1. Training outweighs experience when facing a
> situation outside your 
> experience.
> 2. Experience outweighs training in matters of
> covering your posterior.
> 3. Training and Experience combined kicks said
> posterior.

Yeah.

> 4. Well-trained rookies may or may not freeze up,
> but if well-trained 
> enough, their training takes over.  Veterans are
> less likely to freeze up, 
> but more likely to decide it's time to go.

Generally.

> 5. Experience is more accurately reflected on the
> individual, not unit, level.

That depends.  A handful of experienced troops in
leadership slots at low (fireteam, squad, platoon)
level can carry rookies through some serious crap. 
And a major factor in training is building unit
cohesion, so you learn to count on your buddies. 
Which adds tremendously to combat ability--because the
primary cause of troops going to the ground and not
firing effectively is a sense of isolation.

John 

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