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Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training

From: Michael Llaneza <maserati@s...>
Date: Fri, 28 Dec 2001 15:45:51 -0800
Subject: Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training

1a. Confident units with a "can do" attitude are also likely to handle 
new situations well. Training will still tell if they suffer reverses. 
For an interesting look at "can do" units, look at PJ O'Rourke's "Give 
War A Chance," which are his Gulf War dispatches for Rolling Stone. he 
was very favorably impressed witht he attitude of all the US troops in 
the region. Of course, these units also count as well-trained, so it's 
hard to analyze.

Brian Bilderback wrote:

> Wow.... if I had known what a can of worms I was opening, I would have

> done it sooner. I'm kinda proud of the discussion I touched off. Let 
> me see if I can summarize some of the points made/argued so far, and 
> see if people agree. Then I'll see if I can incorporate them into 
> gaming system(s):
>
> 1. Training outweighs experience when facing a situation outside your 
> experience.
> 2. Experience outweighs training in matters of covering your
posterior.
> 3. Training and Experience combined kicks said posterior.
> 4. Well-trained rookies may or may not freeze up, but if well-trained 
> enough, their training takes over. Veterans are less likely to freeze 
> up, but more likely to decide it's time to go.
> 5. Experience is more accurately reflected on the individual, not 
> unit, level.
>
> Any other points?
>
> Brian B2
>
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