Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training
From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 28 Dec 2001 09:57:25 -0800
Subject: Re: In A Perfect Game: SG/DS/RPG's - Experience Vs. Training
John Atkinson wrote:
>Point of fact: many Iraqi units, especially
>Republican Guard units, had many years of combat
>experience fighting against Iranians and Kurdish
>insurgents. Almost none of the members of the US
>forces in the Gulf had any combat experience
>whatsoever (senior officers had mostly been junior
>officers in 'Nam, but that was all up at General
>level). However, when it came right down to doing
>their job, the Iraqi's experience was completely
>irrelevant because they were not fighting the same
>kind of war. However, the US/UK/Everyone else except
>the Syrians and Egyptians had enough training that was
>relevant to the situation at hand to pretty much mop
>up.
>
>It's not just experience, it's what you're experienced
>_at_. Experience gunning down teenagers running
>straight forward across an open field while you sit in
>a bunker does not translate well to a battle of
>maneuver between tank units.
You're illustrating the point I was trying to make. The question now is
how
to reflect it in a game.
Brian B2
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