Re: Z'meg Trooper: Work in progress
From: "NeoMatrix" <neomatrix@b...>
Date: Fri, 21 Dec 2001 10:52:21 -0000
Subject: Re: Z'meg Trooper: Work in progress
> >
> > Those of a nervous disposition should not click the link below ;-)
> >
> > http://www.neomatrix.btinternet.co.uk/zmeg.html
> >
> > Any comments ?
>
> Nice. Something different from the common "ferocious beast" or "rubber
suit"
> alien.
Thats what I wanted - I wanted to field something different .
>
> The stalks on the top are supposed to be eyes ? Shouldn't one or two
of
them
> be looking around rather than upwards ?
Yep - I haven't detailed the eyes yet. I have 3 others in different
attitudes for variation.
> Is it supposed to have two mouths ? The toothed grid in front and the
> rectangle on top ? Not impossible. One could be for eating, the other
for
> breathing.
>
No, the eyes came loose - I didn't notice the had come loose , so eager
was
I to take a snap....
> I think the tentacle arms are OK appearance-wise, but they look a bit
thin
> and extended for play purposes. They might break off, especially if
they
are
> cast as separate pieces. Perhaps bend them to be closer to the body ?
>
Quite right. The Z'Meg is shown with pointy tentacles, at least half of
which will be better anchored
> It's a bit obscured in the picture. What is the object below the right
> tentacle supposed to be ? A weapon, a specialised limb, a drill tool ?
A bioweapon. I have 3 types at the moment only one of which is shown
(not
too clearly). I'm working on SG2 stats for the Z'meg at the moment. I
think Z'meg weaponry is multi functional - ie. mode a:= pulse rifle,
mode b
= PIG, taking an action to switch modes. Done more sculpting than
thinking,
though ;-)
> The wild hairy type in the rear also looks interesting.
Heh heh. I was inspired by Weed Killer's Elf-like asparagus - wait till
you
see my Carrot Troopers !
Many thanks for all of your comments ,