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Re: Z'meg Trooper: Work in progress

From: "NeoMatrix" <neomatrix@b...>
Date: Fri, 21 Dec 2001 10:52:21 -0000
Subject: Re: Z'meg Trooper: Work in progress


> >
> > Those of a nervous disposition should not click the link below ;-)
> >
> >   http://www.neomatrix.btinternet.co.uk/zmeg.html
> >
> > Any comments ?
>
> Nice. Something different from the common "ferocious beast" or "rubber
suit"
> alien.

Thats what I wanted - I wanted to field something different .

>
> The stalks on the top are supposed to be eyes ? Shouldn't one or two
of
them
> be looking around rather than upwards ?

Yep - I haven't detailed the eyes yet.	I have 3 others in different
attitudes for variation.

> Is it supposed to have two mouths ? The toothed grid in front and the
> rectangle on top ? Not impossible. One could be for eating, the other
for
> breathing.
>

No, the eyes came loose - I didn't notice the had come loose , so eager
was
I to take a snap....

> I think the tentacle arms are OK appearance-wise, but they look a bit
thin
> and extended for play purposes. They might break off, especially if
they
are
> cast as separate pieces. Perhaps bend them to be closer to the body ?
>

Quite right.  The Z'Meg is shown with pointy tentacles, at least half of
which will be better anchored

> It's a bit obscured in the picture. What is the object below the right
> tentacle supposed to be ? A weapon, a specialised limb, a drill tool ?

A bioweapon.  I have 3 types at the  moment only one of which is shown
(not
too clearly).	I'm working on SG2 stats for the Z'meg at the moment. I
think Z'meg weaponry is multi functional - ie. mode a:= pulse rifle,
mode b
= PIG, taking an action to switch modes. Done more sculpting than
thinking,
though ;-)

> The wild hairy type in the rear also looks interesting.

Heh heh. I was inspired by Weed Killer's Elf-like asparagus - wait till
you
see my Carrot Troopers !

Many thanks for all of your comments ,

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