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Re: FMA Battalion

From: "Laserlight" <laserlight@q...>
Date: Sat, 8 Dec 2001 00:20:27 -0500
Subject: Re: FMA Battalion

> > As the game wears on, initiative will wear down in one way or
> > another--maybe subtract 1 from the max die roll each turn.
>
> Only from units that have done something (like 3rd infantry in your
e.g.) or
> all units (so 1st cav would be effected by the fact 3rd infantry had
already
> done stuff, even though they hadn't)??

The die roll in question would be the HQ initiative roll for HQs of
subunits which have been in combat.  Or at least I think that's what I
was thinking of.  Make a more convincing suggestion and we'll go with


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