Re: [FT-ish] Axels and Alloys
From: "Don M" <dmaddox1@h...>
Date: Fri, 30 Nov 2001 14:41:54 -0600
Subject: Re: [FT-ish] Axels and Alloys
Your welcome , I love that site as well.
Don
----- Original Message -----
From: Diamond, Ndege <Ndege_Diamond@ctb.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Friday, November 30, 2001 2:08 PM
Subject: RE: [FT-ish] Axels and Alloys
>
>
> -----Original Message-----
> From: johncrim@voicenet.com [mailto:johncrim@voicenet.com]
> Sent: Monday, November 26, 2001 6:34 AM
> To: gzg-l@csua.berkeley.edu
> Subject: [FT-ish] Axels and Alloys
>
>
> Thanks to the link that someone posted a few days ago, I've been
spending
a
> lot of time at
> Owen Cooper's "Axels and Alloys" page. In fact, I had my wife pick up
a
few
> matchbox cars
> for me the other day, so I can start doing some conversions of my own.
>
> ( http://www.owencooper.com/axlesalloys/ is the page, for those who
may
have
> missed it.)
>
>
> The rules that he uses are a modified version of Full Thrust, which
strikes
> me as a fine
> idea indeed. I've got a few small changes in mind (using P-Torp rules
to
> represent
> rockets launchers, for example), but I'm not entirely satisfied with
how
he
> handles
> maneuvering. It's a little *too* simple for my tastes. Any thoughts
on
how
> best to use
> the FT rules to represent a speeding automobile, particularly a
speeding
> automobile with a
> chance of flipping over if it makes too sharp a turn at too high a
speed?
>
> ---------------------------------------------
>
> I had a problem with the maneuvering system too, but no time in my
schedule
> to work out an alternative system. It's too bad, the system could be a
nice
> simple alternative to Car Wars (which I hear is going to a Matchbox
scale
in
> the next edition). I thought of using a limited form of vector
movement to
> represent skids and power slides but I couldn't think of a system to
> represent driver control. Perhaps some sort of FMA style system with
driver
> quality vs. maneuver toughness?
>
> The DP9 HG and GZG vehicle bits kits are also a good source for
detailing