Re: Walkers
From: Jim Callahan <jim.callahan2@g...>
Date: Sun, 25 Nov 2001 08:39:10 -0600
Subject: Re: Walkers
We've had a discussion like this during some of our gaming sesssions.
What we have basically come up with is a fairly simple and straight
forward. As far as infantry support is concerned, we felt that the 30ft
target would be very tasty for someone in, say, a tank. Esp. the
walker's knee joints, 'cause unless it hops (ROBL - rolling on the
battlefield laughing) it's gotta have joints.
The consensus then is, they are impractical, BUT on the other hand, they
are *really* cool so we keep them.
BTW, peterpig has a mini of a 15mm robot which could serve as a small
walker in DS and adds a little variety to the tabletop.
unpainted picture here -->
http://hexagon.freeservers.com/cgi-bin/i/gfx/peterpigrobot9-11.jpg
painted picture here -->
http://hexagon.freeservers.com/cgi-bin/i/gfx/robot2sides.jpg
(still in the process of moving these to http://www.tablegamer.com,
sorry 'bout the ads)
jim
Brian Bilderback wrote:
> Maybe, but I'm not ready to issue my infantry pogo sticks to make them
> more mobile. In the long run, IF walkers ever gain usefulness as
> combat vehicles, my guess is that the complexity of multi-leg will be
> a more surmountable problem than instability will be for bipeds, at
> least for larger vehicles. While I advocated the game viability of
> walkers, it by no means reflects any high regard for them. IMO (for
> what it's worth, which is ALSO an issue open to some debate), Bipeds
> would make decent infantry support vehicles (class 1), but for
> pseudotanks, quads probably are a better bet. Of course, they're best
> for very specialized terrains (mountainous, rocky, forested), not as
> general main combat vehicles.
>
> Brian
>
> "The Irish are the only race of people on Earth for which
> psychoanalysis is of no use."
>
> - S. Freud
>
>
>> From: "Andrew Martin" <Al.Bri@xtra.co.nz>
>> Reply-To: gzg-l@csua.berkeley.edu
>> To: <gzg-l@csua.berkeley.edu>
>> Subject: Re: Walkers
>> Date: Sun, 25 Nov 2001 08:25:52 +1300
>>
>> Iain wrote:
>> > I was watching TV last night and there was a discussion on robots
>> and how
>> to make them walk. It turned out that it was *easier to programme* a
>> 2-legged robot than a 4-legged (or more) as the complexity of
>> multiple legs
>> was a more difficult programming task. Not 100% convinced myself,
>> but they
>> were demonstrating a 2-legged robot.
>>
>> Several years ago, I remember seeing on a TV Documentary a tethered
>> Pogo-stick-like hopping robot that could move around (to the limit of
>> it's
>> power and communications cable) quite easily. So I think that
>> multiple legs
>> do add to the difficulty.
>>
>> Andrew Martin
>> ICQ: 26227169 http://valley.150m.com/
>> -><-
>>
>>
>>
>
>
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--
jim@tablegamer.com
http://www.tablegamer.com
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