RE: Walkers, was RE: grav
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 21 Nov 2001 07:10:52 -0500
Subject: RE: Walkers, was RE: grav
What? Your walkers can't rollover? Can't sit up?
In Battletech, one of the tactics that I used was
to run a very fast mech across the field, saving
enough movement points to go prone at the end
of the movement. This lowered my profile until
the next turn, when I got up and attacked, or
repeated the advance.
Again, a lot depends on how agile you view the
walkers.
-----
Brian Bell
-----
-----Original Message-----
From: Donald Hosford [mailto:Hosford.Donald@acd.net]
Sent: Wednesday, November 21, 2001 01:50
To: gzg-l@csua.berkeley.edu
Subject: Re: Walkers, was RE: grav
Actually the biggest "nail", is the fact that the walker has only two
legs.
All it takes is a hit strong enough to knockoff one leg, and the walker
is
horizontal.
(On it's front, on it's back, ect. Read: Useless...actually it might
still
be usefull as
cover for infantry...) Whereas a tank with one tread blown out still
has
it's
weapons useable. This fact would be true in any game dealing with
walker
units.
[snip]
Donald Hosford