Prev: Re: Walkers, was RE: grav Next: RE: Walkers, was RE: grav

Re: Walkers, was RE: grav

From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 20 Nov 2001 10:32:45 -0800
Subject: Re: Walkers, was RE: grav

Where is it stated in the rules that the game must always be applied to
a 
HARD sci fi setting?  While I agree that that's the most common
application 
and mindset amongst this group, it's not set in stone.	Look on Andy 
Cowell's site - someone posted rules for a DSII scenario vs. The
Blob....  
Someone mentione Star Trek in relationship to FT, and Mr. Roddenberry's 
brainchild wasn't always the most scientifically correct.....  Why not a

Flash Gordon campaign, etc.? The point comes back to this:  However
stupid 
you may consider a concept In Real Life, if you accept it's fictional 
plausibility enough to include in a set of game rules, it should be just
as 
playable as any other concept accepted by the game.

Brian

"The Irish are the only race of people on Earth for which psychoanalysis
is 
of no use."

				 - S. Freud

>From: John Atkinson <johnmatkinson@yahoo.com>

*snip*
>But I
>don't delude myself that large walkers belong in a
>hard SF setting.
>
>John

_________________________________________________________________


Prev: Re: Walkers, was RE: grav Next: RE: Walkers, was RE: grav