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Re: grav

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 19 Nov 2001 21:02:06 +0100
Subject: Re: grav

John Atkinson wrote:

> >Both of these are IMO extremely dubious: the DS2
> >points system is demonstrably broken in a number of other areas
>
>Really?  In what way--I've yet to find a truly bad area.

Some examples:

- Armour is much too cheap: the only reason not to have the maximum 
possible amount ot armour is if you don't expect the vehicle to be fired
at 
at all (in which case it shouldn't have *any* armour).

- FCS for direct-fire weapons. For any given amount of points and no
matter 
what direct-fire weapons you use, you're much better off buying Superior

FCS than Enhanced or Basic; it is a huge boost in accuracy for a rather 
minor cost increase.

- Stealth is badly overpriced. For any given amount of points, you're 
better off - usually *much* better off - forgetting the Stealth and
simply 
use the points you save to buy more combat vehicles.

The reason to have a points system in DS2 is as an aid to balance 
scenarios. This requires the points system to give *the same* bang per
buck 
pretty much regardless of the designs... something the DS2 points system

doesn't do.

> >account, and none of these have anything to do with
> >how expensive (in in-background money) the
> >vehicle is to operate.
>
>Yeah, but it's what we got.

My point was that IMO you don't even have that.

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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