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Re: DS/FT/SG: Tuffleyverse Cannon & Personal Stratrgy/Tactics/Design Philosophies

From: Glenn M Wilson <triphibious@j...>
Date: Tue, 30 Oct 2001 00:23:52 EST
Subject: Re: DS/FT/SG: Tuffleyverse Cannon & Personal Stratrgy/Tactics/Design Philosophies

I purposely placed my DS2/FT campaign W-a-a-a-a-y on the fringes of
"known space" and populated it with over 50% non-humans so the ships
would be 'design-centric' - Klackons wanting  two (or multiples rarely)
*big* Beams on their ships and Nektons taking the Fish-Predator-terror
myths/reality of their amphibian existence (one  *even bigger* beam
weapon per ship as a core) and the Mertuns complete fascination with
ooodles of smaller beams on "batteries by the dozen" approach, etc. etc.
etc.  Even the Humans are mostly Ratner's Space Marines or StarGuard
derived.  If I was to use a canon force it would be ESU or NSL in FT (I
am not a big manuver capable commander - close in and rip a *big* hole
in
the other guy is 'fancy' for me.  Last one up and running wins.)

In DS2 I have the 'nations' based on weapons preference (NPC - GMS/H,
IJK
- HEL, SAI - DFFG, NEA - MDC, LLP - SLAM, PHR - HVC, RRR - HKP) and
developed a 'over arching philosophy' for each from the implied (to me)
values each weapon system presented.

Canon?	Didn't those go out of style in the 22nd century?

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

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