House rules
From: Jaime Tiampo <fugu@s...>
Date: Fri, 26 Oct 2001 13:31:22 -0700
Subject: House rules
Comments on these would be appreciated.
Overwatch:
If a unit still has weapons to fire they can take an action to go on
Overwatch. Overwatch units can fire at any target that moves within
their line of sight or fires at them anytime during the turn. Once
overwatch has been used, the marker is removed an can only be placed
again if the unit is reactivated and an action is spent to put it on
overwatch.
To fire while on overwatch, a reaction test of TV 0 is required.
Mech Crouching:
If the mech spends 3" of movement it may crouch at the end of it's
movement.
Crouching mechs count as size class instead of one size larger while
being shot at.
Laser Designating:
Any unit can be assigned a laser designator.
Infantry must have the model marked in some way to determine which has
it in case of casualty.
Capacity for LDs in vehicles is 1 capacity for fixed mount or 2 for mast
mount. (Masts allow the LD to be lifted above terrain elements without
exposing the vehicle. Shooting at masts is the same as shooting at
individual infantry figures. Units with LDs on masts may fire their own
GMS "over" their cover)
LDs allow the unit to make a communication roll to any unit with a
guided missile system. If successful the GMS unit may fire indirectly at
the designated target.
Range for LDs is LOS.
RFAC/MDC 1/2:
Die shift up for firecon and D10 impact against dispersed targets.
HELs:
Receive double range bands against all targets
Die shift up for firecon and D10 impact vs dispersed targets
Gear Grenades:
Mechs can throw grenades 12".
Grenades scatter 1D3" always.
2" blast radius with D10 impact.
3 grenades per capacity.
Unguided Rocket Pods:
Each rocket counts as an IAVR
Can launch as many rockets as available at one time
2 rockets per capacity
Evasion for Air Elements:
Evasion requires a reaction test of TV +1.
Exposed weapons on Mechs:
Instead of mobility hit, exposed weapons take a hit.
Roll randomly for which weapon system.