RE: FMA Fantasy: (was: Rules questions)
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 22 Oct 2001 11:08:27 +1000
Subject: RE: FMA Fantasy: (was: Rules questions)
On Wednesday, Tommy [SMTP:chuczek@wp.pl] wrote:
> 2. I don`t know if you are interested in fantasy wargames, but I want
> to play fantasy battles with rules based on SGII, cause I love the
rules
> and most of them can be used in fantasy games. I used to play
Chronopia,
> but when I discovered GZG rules I want more "realizm" in a game. I
> resolved most of the problems but still have a few. The most important
> is how to make and resolve monsters in game. They often have a few
> more hands/ heads than average human, they are much bigger and
> have natural armour. It makes difficult to resolve close combat with
them.
> To me close combat in such close combat oriented game should be more
> complex (and more interested) than in SGII which is firefight game.
> I can`t imagine single swordmen killing for example Dragon. Monsters
> should resist a lot of wounds. How to make it without making a notes
> after every wound (which will slow the game)? I couldn`t resolve this
> problem, if you are interested and want to help, please send your
suggestion.
I can help with this one. I did a fantasy conversion way back in 1996,
which has had some playtesting (but I haven't touched since) which may
suit
your needs.
http://home.pacific.net.au/~southernskies/misc/fmafanta.htm
A single swordsman can potentially kill a dragon, but the dragon's
armour
make it very unlikely.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[Firestorm] Battletech PBeM GM