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Re: Sinking GEV's

From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 19 Oct 2001 09:43:58 -0700
Subject: Re: Sinking GEV's

Another possible route you might take is this:

HR  In order to move across water GEV's must be designed with the
feature as for other land vehicles.  GEV's built as amphibious may
across water as per normal rules.  GEV's built without the amphibious 
capability can for small rivers & streams, with the advantage that it is

easier terrain for them than for wheeled and tracked.

In this case, don't think of the "amphibious" feature as being just a 
watertight hull and a couple of PTO proprllers, rather, it is a design 
feature of the GEV which allows it's skirt & propellers to displace
water pressure to keep it from sinking.

Just a thought.


"The Irish are the only race of people on Earth for which psychoanalysis
of no use."

				 - S. Freud

>From: Roger Books <>
>Subject: Re: Sinking GEV's
>Date: Fri, 19 Oct 2001 08:35:21 -0400 (EDT)
>On 19-Oct-01 at 03:55, ( wrote:
> > How about varying the amount of armour depending on
> > whether its fast or slow GEV?
>I'm not sure what this would accomplish.
>We once had a discussion here of the fact that the tanks
>in Hammer's Slammers couldn't cross water because they
>would sink.  I want to HR that affect so I can use it
>in building scenararios.  The two possible ways I can
>see going about it are:
>Any vehicle with more than X armour sinks.  I _believe_
>the rules say that water craft may have no more than
>3 armour so I used this as the breakpoint.  I haven't
>double checked the rules so it may be 2.
>The other possibility was any vehicle that used more
>than 80% of its' space would sink.  This would make
>for designs only usable within our group and didn't
>want that to occur.


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