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RE: [DS] Mixed units?

From: Michael Llaneza <maserati@s...>
Date: Sun, 7 Oct 2001 18:21:42 -0700 (PDT)
Subject: RE: [DS] Mixed units?

At the level of command that DS2 uses, the splits sound reasonable. I'd
suggest
as part of a house rule that the breakdown be designated during setup.
That
limits the ad hoc splits and encourages planning.

On Sun, 7 Oct 2001, Brian Bell wrote:

> Yes. You can use mixed units.
>
> However, if you and your opponent agree, you can use house
> rules to allow units to split. If you do this you have to
> decide if it costs part of an action.
>
> In the timeframe of the game (15 min. per turn), it may be
> acceptable to split a unit without penalty. Or you can decide
> that splitting/rejoining costs part of an action (i.e. can
> shoot or move and split/join but not all three).
>
> Get with your opponent and decide what seems fair.
>
> ---
> Brian Bell
> bbell1@insight.rr.com
> ICQ: 12848051
> AIM: Rlyehable
> YIM: Rlyehable
> The Full Thrust Ship Registry:
> http://www.ftsr.org
> ---
>
>
> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Roger Books
> Sent: Saturday, October 06, 2001 22:00
> To: gzg-l@csua.berkeley.edu
> Subject: [DS] Mixed units?
>
>
> Can you "mix" units in DS.
>
> For instance, I have a unit of light tanks escorting
> 4 Supply trucks.  Can I make them one "unit" so
> the move at the same time?  If I can may the LAD
> on the tanks "cover" the trucks?
>
> I'm still thinking Hammer's Slammers here.  In one of the
> stories the tanks LAD is being used to cover the
> dug in position of local infantry.  Could this be done
> in DS without buying a dedicated air defense vehicle?
>
> Roger


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