Re: [DS] Mixed units?
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 07 Oct 2001 21:26:41 +0200
Subject: Re: [DS] Mixed units?
Roger Books wrote:
>Just double checked. Unit Integrety is pretty specific: "The only
>other time when elements can be outside integrity limits WITHOUT
>the unit being Disorganized is when destroyed or disabled elements
>are `left behind'..."
>
>This is the first rule we threw away. Why? One damaged tank drops
>the whole unit to 1/2 speed. In a crunch situation that's ludicrous.
Uh?
As I understand it, "disabled" is a collective term for the damage
results
"Damaged", "Mobility" and "Systems Down". You left an important bit out
of
the above quote; there should be an "(eg: immobilised)" after
"disabled".
AFAIK "eg." means "for example", so other types of non-fatal damage also
appear to be considered "disabling". (Had it said "(ie: immobilised)" it
would have meant "disabled = immobilised" exclusively, but it doesn't.)
So, well... if you throw the above rule out, you don't allow ANY
vehicles
to be left behind for any reason, even if destroyed! :-)
As for mixed units, I agree with Noel: nothing in the rules prevents
them.
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."