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Re: [DS] FMA DSII+

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 30 Sep 2001 11:12:37 +0200
Subject: Re: [DS] FMA DSII+

Roger Books wrote:

>Unless there was a statistical study made of weapons
>fire on armour in order to set the number of chits
>(which I doubt) this method of generating hits is
>_arbitrary_.  It is what felt good to	John and his
>playtesters.

Who's "John"?

>It does not need to be exact, just
>close enough that gameplay "feels" similar.

Problem is, if you try to determine whether or not you're close enough 
simply by play-testing, you need to playtest a LOT. Using statistics in
an 
intelligent way can save you dozens of playtest battles and lots of 
frustration. It is much easier to get "close enough" to something if you

have detailed knowledge of how whatever you want to emulate actually
*is*, 
like...

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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