Re: [DS] FMA DSII+
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 30 Sep 2001 11:12:37 +0200
Subject: Re: [DS] FMA DSII+
Roger Books wrote:
>Unless there was a statistical study made of weapons
>fire on armour in order to set the number of chits
>(which I doubt) this method of generating hits is
>_arbitrary_. It is what felt good to John and his
>playtesters.
Who's "John"?
>It does not need to be exact, just
>close enough that gameplay "feels" similar.
Problem is, if you try to determine whether or not you're close enough
simply by play-testing, you need to playtest a LOT. Using statistics in
an
intelligent way can save you dozens of playtest battles and lots of
frustration. It is much easier to get "close enough" to something if you
have detailed knowledge of how whatever you want to emulate actually
*is*,
like...
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."