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----- Original Message -----
From: Allan Goodall <awg@sympatico.ca>
To: <gzg-l@csua.berkeley.edu>
Sent: Saturday, September 22, 2001 6:19 PM
Subject: Re: [FT] Full Thrust-based WW2 Naval
>
> I have done considerable work on a Russo-Japanese War version.
>
> I'm not 100% happy with it. I was using beam weapon ideas for guns,
but
naval
> guns don't have linear probabilities. I've figured away around that,
though.
>
Try a turreted K-gun, they don`t have the range vs dammage problem, just
a
range Vs to hit (which is probably closer to reality?).
> In the end, it doesn't look a LOT like FT. It's only about 30% FT with
another
> 30% FT inspired. For instance, hull boxes work ala FT. So do
thresholds.
> Critical systems, though, are similar to that used in FT but obviously
> expanded. Movement is a fair bit different.
>
>
> Allan Goodall awg@sympatico.ca
> Goodall's Grotto: http://www.vex.net/~agoodall
>
> "Now, see, if you combine different colours of light,
> you get white! Try that with Play-Doh and you get
> brown! How come?" - Alan Moore & Kevin Nolan,
> "Jack B. Quick, Boy Inventor"
>
Is it on a site? (wishing to be nosey <G>)
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