Industrial accidents
From: "Thomas Barclay" <kaladorn@f...>
Date: Sat, 22 Sep 2001 13:58:23 -0400
Subject: Industrial accidents
Brian B wrote:
I've got 'Industrial Accident' houserules for
SG2 - firing
near certain
structures (tank farms, vats of stuff, pipes,
refinery-type
equipment)
leads to the risk of fires, explosions and
gas leaks...
Tomb comments:
Earlier this year, during the ESU Assault on
New Providence (a colony primarily
occupied by fisherfolk from the East Coast
of the US and Canada, with a few English
and Scots fisherman thrown in) featured
(as its third engagement) a Stargrunt
battle in which the ESU raiders tried to
take the starport to secure a spacehead
and to give the assault troops a way out.
During the battle, a large tank (HO railroad
water tank) filled with volatile fuel
ruptured, exploded, and caused a rather
large amount of damage to surrounding
structures, people, etc. This wasn't _quite_
as effective as I'm sure the defending
NAC/NPM forces wished.... they ended up
(by bad die rolls) having to fire a lot of
rounds from SAWs, HMGs, and other
weapons to perforate the tank, then after
the fuel had spilled (used a nice felt "oil
slick"), one of their snipers with a laser
sniper rifle _finally_ rolled good and set it
off. The ESU were not happy.
This was well summed up by General Sarno
in his reply to the ESU offer of a surrender
opportunity. He said "Get your ass back to
Eurasia!". His valiant militia and the few
NAC marines present fought hard to make
this directive stick, and were credited with
an overall victory in the campaign.
-----------------------------------------------------------
Thomas Barclay
Instructor, CST 6304 (TCP/IP programming for the Internet)
kaladorn@fox.nstn.ca
http://fox.nstn.ca/~kaladorn/CST6304
http://stargrunt.ca/tb/CST6304