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Industrial accidents

From: "Thomas Barclay" <kaladorn@f...>
Date: Sat, 22 Sep 2001 13:58:23 -0400
Subject: Industrial accidents

Brian B wrote:
I've got 'Industrial Accident' houserules for 
SG2 - firing
near certain
structures (tank farms, vats of stuff, pipes, 
refinery-type
equipment)
leads to the risk of fires, explosions and 
gas leaks...

Tomb comments:
Earlier this year, during the ESU Assault on 
New Providence (a colony primarily 
occupied by fisherfolk from the East Coast 
of the US and Canada, with a few English 
and Scots fisherman thrown in) featured 
(as its third engagement) a Stargrunt 
battle in which the ESU raiders tried to 
take the starport to secure a spacehead 
and to give the assault troops a way out. 

During the battle, a large tank (HO railroad 
water tank) filled with volatile fuel 
ruptured, exploded, and caused a rather 
large amount of damage to surrounding 
structures, people, etc. This wasn't _quite_ 
as effective as I'm sure the defending 
NAC/NPM forces wished.... they ended up 
(by bad die rolls) having to fire a lot of 
rounds from SAWs, HMGs, and other 
weapons to perforate the tank, then after 
the fuel had spilled (used a nice felt "oil 
slick"), one of their snipers with a laser 
sniper rifle _finally_ rolled good and set it 
off. The ESU were not happy. 

This was well summed up by General Sarno 
in his reply to the ESU offer of a surrender 
opportunity. He said "Get your ass back to 
Eurasia!". His valiant militia and the few 
NAC marines present fought hard to make 
this directive stick, and were credited with 
an overall victory in the campaign. 

-----------------------------------------------------------
Thomas Barclay
Instructor, CST 6304 (TCP/IP programming for the Internet)
kaladorn@fox.nstn.ca 
http://fox.nstn.ca/~kaladorn/CST6304
http://stargrunt.ca/tb/CST6304


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