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[SG] Unit Cohesion

From: "Tomb" <kaladorn@f...>
Date: Fri, 21 Sep 2001 16:46:21 -0400
Subject: [SG] Unit Cohesion

1) Rules does, rules does not. Sounds like a GW-style argument. 

2) Pilot search. 

Here's how I'd do it, and yes this has little to do with rules and more
to do with sense. 

If you new you'd beaten an enemy to an area, and needed to find a pilot,
you might scatter into a couple of small fireteams. I'd organize CSAR
units into 3-4 man fireteams (squads) each of which moved independently.

If I really was desperate and the pilot wouldn't get up and indicate his
presence (he should be watching for help and your comms should let him
know you are near), I might scatter the troops. But only if I was
capital D desparate or fairly positive no enemies were nearby. 

I'd say one man can search a small area defined by a dummy counter. And
the bumpf about SLs being the only members who can spot.... my lord that
sounds silly! I have eyes, but cannot see (until I get promoted to
Corporal!). 

However, OTOH, any unit that came under fire while dispersed, I would
give them a NASTY morale check. The very last thing anyone wants is to
be away from his buddies, all by himself, out of mutual support - and
then have an enemy open up on him! I'd say TL+2. 

This kind of game would probably be better carried out in FMAS. SG can
handle it... but it shows a few holes.... ;) 

I ran an SG game (very successfully) in which Adrian J tried to get a
spec forces team made up of two 4 man squads with a "liberated"
scientist away from a pursuing platoon (4 sec + ldr) of infantry. I ran
another one where another 2 x 4 man spec forces unit was fleeing from a
pursuing platoon (trying to get across a river that marked a border with
2 "war criminals" being "unofficially extradited). In the first case,
the spec forces got the scientist out at a cost of about 75% of their
squad. In the second case, one SF quad got pinned and shot up by a fast
moving enemy squad, and the other SF squad stuck around to try to break
them out with sniper fire (bad rolls...) and got close assaulted by 2
enemy squads. Finally, the lone SF survivor with the SAW turned, dropped
his pack (emergency breakaway), and ran like a bugger for the river. He
was wounded just as he got out of the river on the far side (forgot
where the hole in the minefield was and ate a mine...) but he was the
lone survivor. 

This reaches about the lowest granularity level for SG. Whereas platoon
engagements reach the high end of FMAS' granularity. In these "limiting
cases" you have to be prepared to make judgement calls based on common
sense (Jon T's famous "play the _game_ not the rules!"). I think rules
based judgements are okay, but you end up with some silly rulings that
contradict obvious sense. Judgement based rulings and a group willing to
be mature and reach consensus are preferable, if you are fortunate
enough to enjoy this situation. 

Tomb. 

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