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RE: [SGII] Zombies

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 20 Sep 2001 10:00:30 -0400
Subject: RE: [SGII] Zombies

Halfling Zombines for Advanced Dungeons and Dragons?

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Brian Bell
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-----Original Message-----
From: Michael Brown [mailto:mwbrown@veriomail.com]
Sent: Thursday, September 20, 2001 09:53
To: 'gzg-l@csua.berkeley.edu'
Subject: RE: [SGII] Zombies

So where do I get 15mm Zombies?

Michael Brown

-----Original Message-----
From:	Chris DeBoe 
Sent:	Wednesday, September 19, 2001 7:09 AM
To:	gzg-l@csua.berkeley.edu
Subject:	Re: [SGII] Zombies

> John Crimmins schrieb:
> > More seriously, soldiers who know what they are getting
> > into might be equipped with a timed thermite grenade,
> > just to prevent their fellows from rising again.
> > This would be a good thing to decide on a scenario by
> > scenario basis.

Karl Heinz wrote:
> Right, for extra problems, place the scenario in wooden buildings or
> near a fuel dump.

Oh, then it's no problem.  Lure the zombies into the flammable area,
using
whatever bait is convenient (eg the classic zombie lure is a couple of


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