Re: [SG]Unit Cohesion
From: Roger Books <books@j...>
Date: Thu, 20 Sep 2001 09:02:58 -0400 (EDT)
Subject: Re: [SG]Unit Cohesion
On 20-Sep-01 at 08:56, Bell, Brian K (Contractor)
(Brian.Bell@dscc.dla.mil)
wrote: > Hmmm.
>
> Rules Lawyer Mode (Full Power Armor):
> It appears that by the writ, it is possible. However,
> SG p.11 under Unit Integrity indicates that when a
> unit is disorganized "on its next activation, the
> first action by its leader must be a REORGANISE action
> in which the player must move any out-of-integrity
> figures by the minimum necessary distances to regain
> integrity. While a unit is disorganized, it may do
> nothing (except react if close-assaulted)." So it is
> possible, but has no advanatge. To move the unit out
> of integrity uses an action. The unit may do nothing
> except reorganize on its next action.
> Exit Rules Lawyer Mode.
>
> Why was he doing this? Flavor? To be harder to hit?
> If it was to be harder to hit, it would do this
> (making the opponent target individual figures),
> but it would also eat both the unit's actions each
> turn.
The rescue scenario has you place many counters on the
board, any one of which may be the pilot. By splitting
up he investigated 5 counters in one activation.