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Re: [SGII] Zombies

From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Tue, 18 Sep 2001 07:39:35 +0200
Subject: Re: [SGII] Zombies


----- Original Message -----
From: <johncrim@voicenet.com>
> > >In any situation that would result in a captive, the
> > >unfortunate fellow becomes another casualty.
> >
> > I take it you mean dead, not another zombie?
>
> I hadn't actually considered that.  I figured that the Zombies would
devour the guy, but
> having him join their ranks might be fun too.

Perhaps not making him a zombie automatically. Place a casualty
marker/figure. Each game turn, throw a dice. On a 6, he becomes another
Zombie. And perhaps medics can 'vaccinate' a casualty against this.

Greetings


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