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Re: [FT] SV-Pods

From: Jaime Tiampo <fugu@s...>
Date: Wed, 05 Sep 2001 12:41:01 -0700
Subject: Re: [FT] SV-Pods

Noam Izenberg wrote:
> 
> In getting to know the SV, I've become convinced that Pods are
> underpowered to the point of near uselessness as offensive weapons.
One
> solution I'd like to experiment with is upping the energy cost of an
> offensive pod (lance, leach) to say 5 or 6 power points to get
> Pulse-torp range and to-hit rolls. I'm not sure how it balances
> math-wise and probably only play-testing would be telling.
> 
> Have other SV players felt pods to be weak?

Well they're a pain to hit with, I'll give them that. I use them
primarily for defence against fighters and missiles. The good thing
about pod launchers is that you can create new pod types to fire. This
is their real versitility. I'm working on stats for a plasma template
version like the phalons.

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