[FT]Alternate Universes-Weapon Types
From: Alderfek@a...
Date: Tue, 04 Sep 2001 11:36:15 EDT
Subject: [FT]Alternate Universes-Weapon Types
Weapon Systems
Denegra Coalition
Fire Control- May fire at one target per fire control. Point defense
independent
High Energy Laser(Std Beam, add 2inch/hex to each range)
Salvo Missile - Tactical Nuclear Device(1D4 per missile per hex or 1"
radius. 20"/hex range)
Dethaze Tribunial
Fire Control- May target 2 targets per FC
Plasma Cannon(Class 1 & Class 2 - Range same as std FT beam. Class 1
inflicts 1 point damage to shield, armor and then hull. Class 2
works same,2 to shield, 2 to armor and 2 to
hull. At close range, roll for 2 chances to hit. All hits only on 5 or
6, no re-roll.
Plasma Beam(Class 4,Range same as std FT beam, this weapon will feed on
discharge from target. 4 damage to shields, 6 to armor and 8
to hull. Hit on 5 or 6. No re-roll. Can only fire
every other round due to re-charge time)
Plasma(Pulse)Torpedo(PT causes 1D4 on a hit roll of 5. On a hit roll of
6, the target is enveloped for 1D4 rounds for 1D4 damge per round.
Plasma Torpedo may be destroyed by defending
vessel on a roll of 5 or 6.)
Hargonne
Fire Control- May fire at one target per fire control. Point defense
independent
Particular Beam(Class 1 & Class 2 - Ranges same as std FT beam -1. Beam
deflected by Class 2 or higher shield. Penetrates Class 1 shield
on a hit roll of 4,5 & 6.)
Lancer Missiles(SML- same)
Fletchette Projector(Submunitions Pack- same as FT, unlimited magazine)
Perg'r'nese Domain
Fire Control- May fire at 1D6 per turn due to organic makeup of FC
system.
Anti-Matter Pulsar(AMP)(Ranges same as std FT beam +2.
Pulsar(Pulse) Torpedo(
Pendrakian Aristocracy
Fire Control- May fire at one target per fire control. Point defense
independent
High Energy Laser(Class 2 Ranges same as std FT beam )
Railgun(Class 4- same as Kra'Vak RG's. Perg'r'nese shield will deflect
on all hit rolls except a 6. Fore/Aft fire only)
Pulse Toredoes( same as FT per MT update)
Qizan Confederation
Fire Control- May fire at one target per fire control. Point defense
independent
Pulse Cannon(Range same as FT beam +1, Hits on a 3,4,5 or 6 at range 1.
4,5 or 6 at range 2. 5 or 6 at ranges 3 and 4. Damage is 4D6 at range
1, 3D6 at range 2, 2D6 at range 3 and 1D6 at Range
4. Shields will deflect half of damage potential.
Pulse Torpedo(Same as FT per MT update)
CRM(std SML)
Sardorian Nations
Fire Control- May fire at one target per fire control. Point defense
independent
High Energy Maser(All classes- same as FT Beam)
Particle Lance(Needle Beam - 18"/hex range. Damage 1 shield, 2 armor, 2
hull on 5 or 6)
Salvo Missile - Tactical Nuclear Device(1D4 per missile per hex or 1"
radius. 20"/hex range)
United Terran Commonwealth
Fire Control- May fire at one target per fire control. Point defense
independent
Phased X-Ray Laser(Std beam ranges. Hits for half damage on 4 or 5. Full
damage on a 6 and 1 point of internal damage.)
Vulcan(Sub-Munitions Pack with unlimited reloads. Std range)
CRM(std SML)
Vindric
Fire Control- Organic based, may fire at 1D4 targets.
Neutron Projector(Std beam range all classes. Ignores Armor and destroys
hull boxes. All shields deflect except on 6.)
Neutron Spikes(Sub-Munitions Pack with unlimited reloads. Std range and
hits only on 5 or 6)
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Ship sizes and types are determined by the original FT mass/class chart.
Anything of 100 mass would then be
classified as a "supership". Each mass point is equal to 1000 tons. As
some of my ships are smaller than some ships
of different races, this represents the difference of material used in
that ships construction.
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