RE: Start For Sa'Vasku "Fix"
From: "Dean Gundberg" <Dean.Gundberg@n...>
Date: Mon, 20 Aug 2001 11:44:02 -0500
Subject: RE: Start For Sa'Vasku "Fix"
One fix I haven't seen mentioned yet is limiting the amount of power
each
Stinger Node can handle to say 8 points, but allow multiple stingers to
combine power for the very long range shots (ie if you want to use 32
power
for a single die from 60"-72", you need to have 4 Stinger nodes in arc
and
they have to be dedicated to this shot and can't be used for anything
else
that turn).
This fix stops custom ships from having a single stinger and lots and
lots
of Power Generators but shouldn't effect the FB2 designs much if any.
Dean Gundberg
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