Re: [FT] Taskforce and Fleet Actions
From: "Bif Smith" <bif@b...>
Date: Tue, 14 Aug 2001 21:28:16 +0100
Subject: Re: [FT] Taskforce and Fleet Actions
----- Original Message -----
From: Ryan M Gill <rmgill@mindspring.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Tuesday, August 14, 2001 9:06 PM
Subject: Re: [FT] Taskforce and Fleet Actions
> At 3:44 PM -0400 8/14/01, Chris DeBoe wrote:
> >
> >Kind of like saying "With aerial tanking, an Eagle can fly at Mach
1.2
> >non-stop all the way from California to Kuwait." Well, yes, but it
wouldn't
>
> Its probably more like a CVN trucking from Norfolk to the Med at 32+
> knots. There isn't a need for Unreps (unless FT ships have a fuel
> tank we don't really show..), they don't zigzag and excepting for the
> working up cruise they normally go through prior to a deployment for
> training, they're ready to get on the ball.
>
> Naturally in FT, there isn't a possibility for groups of ships to
> stay together so she's on her own for the most part between jumps.
> But then the open vastness of space where these jumps occur make
> being found hard.
>
>
> >be a good idea to go straight into combat when you arrive. My
impression
is
> >that you don't make 6 hour jump cycles unless it's critical ("there's
a
SDN
> >division coming towards us--6.5 hours to intercept") or possibly if
you
only
> >need a couple of cycles to get there and you believe you'll have
recovery
> >time on the other end before you go into action.
>
> Granted. However when war occurs, you do have operational tempo that
> isn't always as paced as you like it to be. Transfers of units into
> theatre occur with ships far faster than ground combat units tend to
> be. Look at the Solomon islands campaign during WWII. DDs and CAs
> were getting rotated in and out at a bloody absurd rate and no one
> had time to get aclimated before getting thrown into action. All they
> could rely on was training and doctrine.
>
> Naturally there is a balance between arriving too late and arriving
> strung out, worn out and tired out like the Baltic Sea fleet did at
> Tsushima...
>
> I was looking at absolute shortest time. A military packet ship on a
> shortest time to point for major flag signals would take this route
> likely.
>
>
> --
> --
> ----------------------------------------------------------------
> - Ryan Montieth Gill ---------- SW1025 H -
> - Internet Technologies -- Data Center Manager (3N &10S) -
> - ryan.gill@turner.com rmgill@mindspring.com -
> - www.mindspring.com/~rmgill -
> - I speak not for CNN, nor they for me -
> ----------------------------------------------------------------
> - C&R-FFL - \ Toronto, Gun down some squeegee kids, - NRA -
> - www.rawa.org \ Then you can host the Olympics too! -
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>
I alway prefere a universe where a ship is in a hyperspace instead of
jumping, and the hyper velocity is based on the thrust of a ship, making
light faster ships more useful. OR, if you say a stars hyperlimit (or
whatever you want to call it) is far out from the star, it makes smaller
ships more useful, in the shorter time required to thrust beyond the
limit,
the higher velocity it carries with it when it jumps, and the less time
to
slow down on the other side. And you could also say a smaller ship can
make
more acurate jumps, so cut coming closer to the limit, and require fewer
micro jumps.
Just my ideas for discusions.