Re: ADFC, Vector, SMs and Fighters...
From: Ryan Gill <rmgill@m...>
Date: Sun, 12 Aug 2001 19:41:43 -0400
Subject: Re: ADFC, Vector, SMs and Fighters...
At 9:43 PM +0100 8/12/01, Ground Zero Games wrote:
>
>Sorry guys, I think I've stirred this up by not reading Aimee's initial
>question carefully enough before answering it - in defence I would say
>that I was trying to deal with rather a lot of stuff at the time....
:-/
Nah, I stirred it up on our list in a polite manner. Others stirred
it up previous in a more messy way.
>I've also been a bit behind on reading the mass of emails this weekend,
so
>didn't pick up on this thread until tonight.
You're supposed to sit on your computer night and day Jon! We need
you to get one of those little pager-e-mail devices...That way you
can keep in constant contact with the your adoring fans. :-)
Just kidding... :-P I've got one of those things and I'm scared to
add that address to any lists at all.
>Laserlight is correct in what he says above - the answer I SHOULD have
>given is that if you're going to go to 3mu for SMs in vector (keeping
in
>mind that this is an option anyway, then anything else that relies on
>pre-ship-movement counter or model placement for it's effect should
also go
>to 3mu to keep it consistant. Thus Phalon PBs also go to 3mu, and
fighter
>attack range should as well. All the things that do NOT rely on
guessing
>the enemy's positioning should remain at 6mu, such as ADFC radius,
>Submunition pack range etc.
Achaa! Thank you.
>Hoping this makes more sense, and may clear up some of the arguments;
>unfortunately, unlike FASA, WoTC etc, I don't have a staff on hand to
deal
>with rules queries!! ;-)
Actually you do. They are Beth, Oerjan, and others on this list.... :-)
--
- Ryan Montieth Gill DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@SPAMturner.com I speak not for CNN, nor they for me -
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