Re: FT Taskforce and Fleet Actions
From: Ryan Gill <rmgill@m...>
Date: Mon, 6 Aug 2001 19:57:59 -0400
Subject: Re: FT Taskforce and Fleet Actions
At 6:44 PM -0400 8/6/01, Laserlight wrote:
> > The thing I'm stumped on is exactly how to represent movement based
> > upon a task force's (and specifically the ships comprising said task
> > force) movement across individual hexes. I want the scale of
> > acceleration between each ship to be represented nicely but not too
> > quickly.
>
>Vector on a hex grid is easy.
Pretty much why I'm going that direction...
>
> > 80-100 hexes across is the overall map known as Theatre Action Scale
>
>That's a LOT of hexes, don't you think?
It may get scaled down, but some of the size is due to the need for
the correct scale representing an entire system. Generally you're
going to be fighting near planets or on the axis between an attacker
and the planets you are defending. So there will be a lot of empty
space that you don't fight in. But, remember, that 100 across is
diameter, its half that from edge to center.
If its too small then the entire inside area of the Solar System (the
benchmark) is going to be in one hex area. Thats too small. The earth
is at 1 Astronomical Unit (143 x10^6 miles),
Venus .72 AU
Mercury .4 AU
Mars 1.5 AU
Jupiter 5 AU
Saturn 9.5 AU
Uranus 19 AU
Neptune 30 AU
Pluto 39 AU
If a map is based on .5 AU per hex then from center to Uranus will be
38 hexes out with a diameter of 76 across. Neptune will be 60 hexes
out and 120 hexes across.
I'm willing to dump Neptune and Pluto as they're just too far out
from the sun. Pluto is way out there and on a rather odd orbit.
They're pretty much backwaters, but the closer Gas Giants will be
especially important with their large size, high proportion of moons
and large volume of Hydrogen and Helium for mining and power
generation (Fusion is the likely power source right?).
>
> > Any asteroid belts will have a maximum safe speed for transition
>
>Well, as long as you don't outrun your radar, you should be safe. I
>wouldn't bother with this.
Some of the idea is to keep units from ignoring it entirely. Its not
insubstantial and is actually quite a significant size considering.
It also makes for more possibilities of that belt being some sort of
barrier in a way.
> > Keep in mind, I'm still batting the concepts around but the basic
> > idea seems solid and playable. Thoughts comments?
>
>Good.
What? Good that I'm still working the ideas out or good the ideas in
general... :)
--
- Ryan Montieth Gill DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@SPAMturner.com I speak not for CNN, nor they for me -
- rmgill@SPAMmindspring.com www.mindspring.com/~rmgill/ -