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[FT] Ship movement and fast play Re: [FT] Fighter Balance

From: devans@u...
Date: Thu, 12 Jul 2001 10:37:39 -0500
Subject: [FT] Ship movement and fast play Re: [FT] Fighter Balance


***
> Again, this tends to be in view of one who plays relatively slow
movement.
> Natch, SML's keep me awake at night.

Gotta love those easy targets.	:)
***

Of course, everybody becomes an easier target when your movement is
slower,
and you're more predictable, but I still maintain that several things,
from
the basic rules of cinematic movement to the fighter movement rules,
really
only make sense at relatively low mpt's(MU's per turn). Screening to
bring
fighters into battle is only necessary if ships are allowed to 'scream'
across the table.

I'm beginning to think that a lot of the point structure, playtested
without restricted speed from what I can tell, has become inappropriate
to
my play. I'll treat them as guidelines, as should we all.

I've plenty of PSB to justify my stand, but it's still just b******t.

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