RE: FT-Number crunching required (HELP)
From: Beth Fulton <beth.fulton@m...>
Date: Wed, 11 Jul 2001 09:58:51 +1000
Subject: RE: FT-Number crunching required (HELP)
G'day Brian,
>4mu engagement envelope (probably should be 3mu).
>No secondary movement.
OK that would cut down the problem a bit, but at the speeds you say you
play I'd be surprised if you didn't have a high hit rate.
>We also limit launch to Active Sensor Range (54mu).
Then why have such large CEF? Do people usually need that much?
>Our group does use ships with beefed up with ADFC/PDS nets.
Most people we've come across do too... the ship books are a little
light ;)
>The most missiles on the table at a time
>that I can remember is about 6.
So you have no players that tend to play in the FSE mould or do you play
small-moderate sized games (i.e. few cruisers etc)?
>We also do not use markers indicating
>where the ship will be in the next turn or allow
>measurement from opposition ship
>in the missile/fighter placement/movement
>phases (these makes it too easy for
>any missile of fighter to be on target
>every round).
Allowing measuring can be a big aid, but I'd still be surprised if the
missile users didn't get their eye in though ;)
>I will concede that they are unbalanced
>in large numbers (but no more so
>than fighters).
I obviously haven't played your missiles out, but my gut feel would be
that
your proposed MTMs may tend to get overwhelming faster than Alan's 18"
version.
>I am curious, do you think that Fast Fighters
>(move 36mu, 2nd move 12mu,
>range 6mu) is a bit much also?
>I know that the mass/cost, damage/mass and
>damage/cost is different. But they do get to
>make more than one attack.
Assuming your morale rolls are good. MTMs don't make morale rolls ;)
>Missiles are like fighters the more
>you use, the more effective they are.
True, though how and why and when is a bit different in each case.
>Fighter groups seem balanced at about
>1 group per 3 friendly ships ( with a
>balanced, mixed mass fleet),
Do you mean unopposed? And do you mean total ratio (so carrier with 9
groups say is bringing the fighters for 27 ships)? Either way I wouldn't
have found that ratio of fighters to be overwhelming in our games -
unless
maybe if the firing side also had a lot of disposable munitions (PBs or
missiles) and the other side had only few fighters and/or a PDS net
about
the same scale as in the ship books.
>where no more than 2 groups attack a single
>target in a single turn (playtesters can
>correct this perception if I am wrong and
>indicate the correct balance point).
What sized target are we talking about? I'd rarely through less than two
fighter groups on to a ship cruiser size or above, but that could be
just
the way I play (overwhelm and whittle down one at a time, ADFC ships
first).
>In MT, MT missiles seemed balanced at
>about 1 per 2 ships (where no more than
>2 attacked a given target in a given turn).
I'm not good at looking at it in such an abstract way, I have a better
feel
for numbers in an entire fleet. However, based on the games we've played
where you can have 10s of missiles (SMs/MTMs or a mix) on the board at
once, 1 per 2 ships seems awful low even vs ship books (especially say
the
NSL or ESU).
Cheers
Beth
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Elizabeth Fulton
CSIRO Division of Marine Research
GPO Box 1538
HOBART
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AUSTRALIA
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