Re: NIFT Stealth II Trial AAR
From: John Leary <john_t_leary@y...>
Date: Tue, 10 Jul 2001 09:52:10 -0700 (PDT)
Subject: Re: NIFT Stealth II Trial AAR
--- "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu> wrote:
> How would you make Electronic stealth? Something
> that gets degraded if the
> steath ship fires/uses 'active sensors'?
> I prefer a single system with a couple ways of using
> it - just for
> simplicity's sake. The "fixed loss" vs.
> "Thresholdable system" are easy,
> small/subtle ways of differentiating a hull-based
> and electronics-based
> system.
>
Noam,
A very workable and simple system was used
in a campaign game last year.
sensors defined:
normal range 60 units
enhanced range 120 units
superior range 240 units
X sensors range 480 units (alien special)
electronic stealth provided one level of sensor
degredation and was noted as a special jammer.
constuction stealth provided one level of
sensor degreadation and was part of the hull
that could not be destroyed.
The two types could be combined on the same ship.
The purchase of superior sensors would give
a sensor range of 240, against a ship with two
stealth levels its effective range was 60 units,
this was used to effect intercepts and evasion
at the EOS (edge of system).
EOS: Ships entering a system may randomly
enter one of six areas at EOS. If the defender
has a ship in the area he can start a recon
against the entering ships. If not them the
defender knows only that the ships have entered
the system and the total mass of the entering
ships.
Normal sensors may see one area.
enhanced sensors may see three areas,
superior sensors may see five areas.
Bye dor now,
John l.