RE: FT-Number crunching required (HELP)
From: Beth Fulton <beth.fulton@m...>
Date: Tue, 10 Jul 2001 12:29:52 +1000
Subject: RE: FT-Number crunching required (HELP)
G'day Brian,
>When MT Missiles came out they matched
>fighter endurance and Fast Fighters for speed.
>
>I have, in this adjustment, kept that balance.
>For vector, I change the middle 2 point turn
>for a starting 2 point turn.
>
>In play it may be too much, but in the limited
>playtests, it has not proven so. A +/- 2 point
>turn means that it take 3 turns to turn arround.
Do you play high speed or manuverable ships? We've tried 18" primary +
9"
or 6" secondary move and even then we don't usually have trouble hitting
something. Based on that I just would've thought that 36" was a lot more
than you needed (even accounting for the 2pt turn restriction) -
especially
compared to what an SM/SM-E can do. How do you work actual engagement,
do
they have to touch or do they have an engagement envelope?
Cheers
Beth
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053
email: beth.fulton@marine.csiro.au