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Re: Size Class Escalation -- How high in Mass?

From: Glenn M Wilson <triphibious@j...>
Date: Thu, 28 Jun 2001 12:01:40 EDT
Subject: Re: Size Class Escalation -- How high in Mass?


On Wed, 27 Jun 101 00:46:05 GMT aebrain@austarmetro.com.au writes:
<snip>
>(BTW MTM = More Thrust Missile in the following)
>OTOH.... if and when we get MTMs with EMP warheads going, it's 
>entirely 
>possible that ships larger than about 300 could become less than 
>useful.
>
>Get hit by 3 MTMs and take 6D6 damage - which would be crippling vs a 
>cruiser,
>and fairly bad vs a BC. A Komarov can shrug it off, though with some 
>pain. A 
>2000 mass Deathstar won't notice it.
>
>But get hit by 3 EMP MTMs each causing a threshold (at 6) on all 
>systems, and 
>the cruiser's better off, the Komarov's hurtin', and the Deathstar's 
>devastated, with nearly half its systems ( OK, 91/216 in fact) 
>off-line.
>Of course an EMP-MTM had better be a really short range weapon with 
>some 
>distinct disadvantages if it's going to be like this.
>
>If we do our sums right, we could - and possibly should - make a 
>slight tweak 
>to the FT game to give the existing FB1 designs a really good reason 
>for being 
>the way they are, and not super-ships. Yet allow super-ships and bases 
>to have 
>their place.
>
>But further discussion had better wait till we've sorted some of the 
>other 
>issues about MTMs in playtesting.
>
>

The MTM would be a key element (along with Needle Beams ) in my Alien
Nekton fleets - please let me know how that testing goes.

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