Prev: Re: [FT] Sensors and Sensibility Next: Re: [FT]Star Trek rules - BIG thanks & [FT] Some thinking on sensor and operational level games

Re: [FT] WotW #10 Damage Shields (Was Real Shields) (long)

From: Charles Taylor <charles.taylor@c...>
Date: Wed, 27 Jun 2001 18:13:38 +0100
Subject: Re: [FT] WotW #10 Damage Shields (Was Real Shields) (long)

Hmm.. a further thought about the Void Shield proposal:

My 'regenerates automatically' proposal (IIRC roll 1d6 for each damaged
shield box, on a 6 it regenerates), is, on hindsight, likely to slow
down play quite a lot (if you have a lot of void shield boxes and
most/all of them take damage...)
This is less of a problem with the original proposal (use DCPs to repair
the void shield), as even the biggest ships would have a limited number
of DCPs to spare - also, in the original proposal, to a certain extent
there are diminishing returns from having a lot of void shields - unless
you can manage to avoid fire for the time taken for them to be repaired.

As an expansion to the void shield proposal:

Layered Void Shield - like phalon shell armour - 2nd layer is twice
cost,
3rd layer is 3 times cost, etc.

I'm still not sure if the cost in the WDA (4/MASS) is right - probably
ok if the void shield is repaired, probably too low if it regenerates.

Charles

Prev: Re: [FT] Sensors and Sensibility Next: Re: [FT]Star Trek rules - BIG thanks & [FT] Some thinking on sensor and operational level games